by Gian Bautista . September 11th, 2014
Good day, creatives! Welcome to part 1 of our 2-part Fantasy Game Poster Photoshop tutorial by our resident graphic artist, Niño Batitis. Today we’ll be teaching you how to create a title card for the poster art. Click the Download button below to access the resource pack that’s filled with everything you’ll need for this poster tutorial. [Download not found] Follow the step-by-step instructions below and try to recreate this amazing title card. Let’s start!
Step 1 — Create a new 5″x5″ document in Photoshop. Set Resolution to 250 pixels/inch.
Step 2 — Create a banner illustration using the pen tool (P). Use a light gray color for the backdrop and a darker grey color for details. Draw each path on separate layers. When done, merge (Ctrl+E) all dark gray layers.
Step 3 — Place a concrete texture image (see resource pack) on top of each layer. Step 4 — Create clipping mask (Alt+Ctrl+G) for each texture layer. The texture layer should take the shape of the banner. Step 5 — Select the dark grey layer. Go to Layer > Layer Style > Inner Shadow. Modify the values of the Structure and Quality fields as follows:
Structure – Blend Mode: Multiply, Opacity: 63%, Angle: 96 degrees, Distance: 5 px, Choke: 19%. Size: 16 px
Quality – Noise: 0%
After setting the changes, click OK.
Step 6 — Select the light gray layer. Go to Layer > Layer Style > Bevel and Emboss. Modify the values for the Structure and Shading field as follows:
Structure – Style: Pillow Emboss, Technique: Smooth, Depth: 113%, Direction: Up, Size: 7 px, Soften 0%
Shading – Angle: 0%, Use Global Light: Yes, Altitude: 37%, Highlight Mode: Screen (Color: White, Opacity: 38%), Shadow Mode: Multiply (Color: Black, Opacity: 0%)
Step 7 — Add text using the Type tool (T). You can arrange text on top of your banner. In our example, we created separate text layers for “GAME POSTER” (typeface: Bell MT) and “TUTORIAL” (typeface: Helvetica). Select the “Game Poster” layer and go to Layer > Layer Style > Gradient Overlay. Modify the Gradient Overlay values as follows:
Gradient – Blend Mode: Normal, Opacity: 100%, Style: Linear, Angle: 90 degrees, Scale: 100%
Step 8 — Rasterize the “Game Poster” text layer. We rasterize text layers to convert them into editable images. To do so, go to the Layers tab and right-click the “Game Poster” text layer. Select Layer > Rasterize Type.
Step 9 — After you rasterize the layer, we are going to duplicate that layer to create a second, slightly smaller version of the text. Go to Layer > Modify > Contract. In the Contract By field, specify 2 pixels and click OK. When done, duplicate the selection by pressing Ctrl+J.
Step 10 — After rasterizing the layer, you should have two “Game Poster” layer texts. One layer would be slightly smaller than the other. This will help in creating a stroke effect. Select the top “Game Poster” text layer then go to Layer > Layer Style > Blending Options. Modify the Drop Shadow, Bevel and Emboss, and Gradient Overlay values as follows:
Drop Shadow (Structure) – Blend Mode: Multiply, Opacity: 75%, Angle: 0% (Use Global Light), Distance: 4 px, Spread: 0%, Size: 4 px
Drop Shadow (Quality) – Noise: 0%, Layer Knocks Out Drop Shadow: Yes
Bevel and Emboss (Structure) – Style: Inner Bevel, Technique: Smooth, Depth: 1%, Direction: Up, Size: 1 px, Soften: 0 px Bevel and Emboss (Shading) – Angle: 0 degrees (Use Global Light: Yes), Altitude: 37 degrees, Highlight Mode: Screen (Opacity: 13%), Shadow Mode: Multiply (Opacity: 0%)
Gradient Overlay – Blend Mode: Normal, Opacity: 100%, Style: Linear (Align with Layer: Yes), Angle: 90 degrees, Scale: 100%
Click OK when you’re done.
Step 11 — You can also put effects on the bigger “Game Poster” text layer to create contrast. Select the bigger text layer. Go to Layer > Layer Style > Blending Options. Set the the Drop Shadow, Bevel and Emboss, Gradient Overlay, and Stroke values as follows:
Drop Shadow (Structure) – Blend Mode: Multiply, Opactity: 100%, Angle: 62 degrees (Use Global Light: No), Distance: 8 px, Spread: 21%, Size: 18 px
Bevel and Emboss (Structure) – Style: Inner Bevel, Technique: Smooth, Depth: 100%, Direction: Up, Size: 4 px, Soften: 0 px
Bevel and Emboss (Shading) – Angle: 0% (Use Global Light: Yes), Altitude: 37 degrees, Highlight Mode: Screen (Opacity: 75%), Shadow Mode: Multiply (Opacity: 75%)
Gradient Overlay – Blend Mode: Normal, Opacity: 100%, Style: linear (Align with Layer: Yes), Angle: 90 degrees, Scale: 100%
Stroke (Structure) – Size: 4 px, Position: Outside Blend, Mode: Normal, Opacity: 100%
Click OK when you’re done. If you’ve been able to follow the instructions above, save a few modifications here and there, you should have something that looks like this:
Step 12 — We can take the banner further by adding some moss on top. First, fill the background layer with black using the paint bucket tool (G). Place the moss image (see resource pack) on top of all banner illustration layers and set its Blending Mode to Darken to eliminate the white background. Create duplicates of the moss image layer and arrange them over the banner illustration as seen on the image below.
Step 13 — For the finishing touch, let’s add a cracked concrete effect. Place the concrete image (see resource pack) on top of the banner and set its Blending Mode to Darken. This setting eliminates parts of the concrete that falls outside the illustration.
Here’s the final result:
Stay tuned for part 2 of this tutorial as we apply this Title Card into a Fantasy Game Poster art!
Feel free to show us your work! Let us know your thoughts by leaving a comment below.
Gian (@gpbbautista) is a 20 year-old multimedia designer from Manila, Philippines. He specializes in graphic design, illustration, photography and interactive authoring. See his works on Behance or Tumblr.
Sorry. No data so far.