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Fantasy Game Poster Tutorial Part I – Title Card

by . September 11th, 2014

game-poster

Good day, creatives! Welcome to part 1 of our 2-part Fantasy Game Poster Photoshop tutorial by our resident graphic artist, Niño Batitis. Today we’ll be teaching you how to create a title card for the poster art. Click the Download button below to access the resource pack that’s filled with everything you’ll need for this poster tutorial. [Download not found] 12_2_place the photo of crack concrete _ blending mode to darken Follow the step-by-step instructions below and try to recreate this amazing title card. Let’s start!

Step 1 — Create a new 5″x5″ document in Photoshop. Set Resolution to 250 pixels/inch.

1_Create New Canvas size 5x5

Step 2 — Create a banner illustration using the pen tool (P). Use a light gray color for the backdrop and a darker grey color for details. Draw each path on separate layers. When done, merge (Ctrl+E) all dark gray layers.

2_Create banner Vector using pentool

Step 3 — Place a concrete texture image (see resource pack) on top of each layer. 3_add texture on top Step 4 — Create clipping mask (Alt+Ctrl+G) for each texture layer. The texture layer should take the shape of the banner. 4_tick it using Clipping Mask Ctrl_Alt_G Step 5 — Select the dark grey layer. Go to Layer > Layer Style > Inner Shadow. Modify the values of the Structure and Quality fields as follows:

Structure – Blend Mode: Multiply, Opacity: 63%, Angle: 96 degrees, Distance: 5 px, Choke: 19%. Size: 16 px

Quality – Noise: 0%

5_go to layer effect Set it as shown

After setting the changes, click OK.

Step 6 — Select the light gray layer. Go to Layer > Layer Style > Bevel and Emboss. Modify the values for the Structure and Shading field as follows:

Structure – Style: Pillow Emboss, Technique: Smooth, Depth: 113%, Direction: Up, Size: 7 px, Soften 0%

Shading – Angle: 0%, Use Global Light: Yes, Altitude: 37%, Highlight Mode: Screen (Color: White, Opacity: 38%), Shadow Mode: Multiply (Color: Black, Opacity: 0%)

6_go to layer effect Set it as shown

After setting the changes, click OK.

Step 7 — Add text using the Type tool (T). You can arrange text on top of your banner. In our example, we created separate text layers for “GAME POSTER” (typeface: Bell MT) and “TUTORIAL” (typeface: Helvetica). Select the “Game Poster” layer and go to Layer > Layer Style > Gradient Overlay. Modify the Gradient Overlay values as follows:

Gradient – Blend Mode: Normal, Opacity: 100%, Style: Linear, Angle: 90 degrees, Scale: 100%

7_add text title set it as shown Step 8 — Rasterize the “Game Poster” text layer. We rasterize text layers to convert them into editable images. To do so, go to the Layers tab and right-click the “Game Poster” text layer. Select Layer > Rasterize Type.

Step 9 — After you rasterize the layer, we are going to duplicate that layer to create a second, slightly smaller version of the text. Go to Layer > Modify > Contract. In the Contract By field, specify 2 pixels and click OK. When done, duplicate the selection by pressing Ctrl+J. 7.2_Now hold CommandCtrl and left-click on the logo mid layer's thumbnail to recall its selection. Go to Select  Modify  Contract, and contract the selection

Step 10 — After rasterizing the layer, you should have two “Game Poster” layer texts. One layer would be slightly smaller than the other. This will help in creating a stroke effect. Select the top “Game Poster” text layer then go to Layer > Layer Style > Blending Options. Modify the Drop Shadow, Bevel and Emboss, and Gradient Overlay values as follows:

Drop Shadow (Structure) – Blend Mode: Multiply, Opacity: 75%, Angle: 0% (Use Global Light), Distance: 4 px, Spread: 0%, Size: 4 px

Drop Shadow (Quality) – Noise: 0%, Layer Knocks Out Drop Shadow: Yes

1 Bevel and Emboss (Structure) – Style: Inner Bevel, Technique: Smooth, Depth: 1%, Direction: Up, Size: 1 px, Soften: 0 px Bevel and Emboss (Shading) – Angle: 0 degrees (Use Global Light: Yes), Altitude: 37 degrees, Highlight Mode: Screen (Opacity: 13%), Shadow Mode: Multiply (Opacity: 0%)

2

Gradient Overlay – Blend Mode: Normal, Opacity: 100%, Style: Linear (Align with Layer: Yes), Angle: 90 degrees, Scale: 100%

3

Click OK when you’re done.

Step 11 — You can also put effects on the bigger “Game Poster” text layer to create contrast. Select the bigger text layer. Go to Layer > Layer Style > Blending Options. Set the the Drop Shadow, Bevel and Emboss, Gradient Overlay, and Stroke values as follows:

Drop Shadow (Structure) – Blend Mode: Multiply, Opactity: 100%, Angle: 62 degrees (Use Global Light: No), Distance: 8 px, Spread: 21%, Size: 18 px

Drop Shadow (Quality) – Noise: 0%, Layer Knocks Out Drop Shadow: Yes

1

Bevel and Emboss (Structure) – Style: Inner Bevel, Technique: Smooth, Depth: 100%, Direction: Up, Size: 4 px, Soften: 0 px

Bevel and Emboss (Shading) – Angle: 0% (Use Global Light: Yes), Altitude: 37 degrees, Highlight Mode: Screen (Opacity: 75%), Shadow Mode: Multiply (Opacity: 75%)

2

Gradient Overlay – Blend Mode: Normal, Opacity: 100%, Style: linear (Align with Layer: Yes), Angle: 90 degrees, Scale: 100%

3

Stroke (Structure) – Size: 4 px, Position: Outside Blend, Mode: Normal, Opacity: 100%

4

Click OK when you’re done. If you’ve been able to follow the instructions above, save a few modifications here and there, you should have something that looks like this:

Text Result_2

Step 12 — We can take the banner further by adding some moss on top. First, fill the background layer with black using the paint bucket tool (G). Place the moss image (see resource pack) on top of all banner illustration layers and set its Blending Mode to Darken to eliminate the white background. Create duplicates of the moss image layer and arrange them over the banner illustration as seen on the image below. 9_use this image(httpwww.shutterstock.compic.mhtmlid=166446716&src=id) 10_Place it 11_set blending mode to darken

Step 13 — For the finishing touch, let’s add a cracked concrete effect. Place the concrete image (see resource pack) on top of the banner and set its Blending Mode to Darken. This setting eliminates parts of the concrete that falls outside the illustration.

12_place the photo of crack concrete _ blending mode to darken

Here’s the final result:

12_2_place the photo of crack concrete _ blending mode to darken

Stay tuned for part 2 of this tutorial as we apply this Title Card into a Fantasy Game Poster art!

Poster Art

Feel free to show us your work! Let us know your thoughts by leaving a comment below.

ABOUT THE AUTHOR:

Gian (@gpbbautista) is a 20 year-old multimedia designer from Manila, Philippines. He specializes in graphic design, illustration, photography and interactive authoring. See his works on Behance or Tumblr.