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5 Reasons You Didn’t Get That Freelance Graphic Design Job

by . March 19th, 2008

This is a guest post by Jacob Gube from Six Revisions, a web development and design blog that provides practical and useful information about the topic of web-building.

We’ve all been there… you’ve just pitched an (at least in your mind) amazing design that will revolutionize the client’s company, and you even submitted a few mock-ups and a 20-page (single-spaced of course) design proposal that you did free of charge to try and win them over. Now you’re just waiting for that phone call that will tell you what you already know — that your proposal rocked the house, and now they want to pay you the big bucks.

The Perfect Pitch, or So You Thought

A few days go by, and finally, the phone rings (or Outlook does that “ding”ing sound signifying that you got new mail… I love that sound), and it’s the client calling about the design you’ve proposed. In you’re mind, you’re doing a little celebratory dance and thinking of all the luxurious things you’ll be purchasing after the money’s forked over to you (food, toiletry, and gas for the car). Then they drop the bomb on your merry dreams, saying the words you feared the most, “We chose to go another way”.

There are many reasons why we don’t get the projects, most of them are obvious: our portfolio isn’t aligned with the client’s tastes, or we slacked off in responding to their inquiries, or they simply just don’t like our personality (ouch).

But this article’s about the times when we thought the project was in the bag, when we preformed at our absolute best and there was no way this one would slip away. Here, I’d like to share five reasons that I’ve come up with to try and explain why a job that I thought was mine, falls through before it even begins.

The Price Wasn’t Right

When we have to come up with a rate for a particular job, it’s based on several factors such as: how long it will take, the difficulty of the project, the rates of competitors, and our perceived value of what we think we’re worth. We’ve gone through all that trouble of researching the “right” price (I mean, we even used a spiffy calculator) and now we’re thinking that the client’s on the same page. But the potential employer probably has his or her own notion of what the project should cost them. They may have used a web-based calculator (just like the one we used above) that spits out random numbers saying you’re worth $6.29 an hour, or have a 13-year old son that built the family website in exchange for a Nintendo DS.

When the client feels that my rate should be lower than originally quoted, I feel that I wasn’t truly able to outline the value of the service I’m providing. Maybe I didn’t fully explain the value of a website built using current web standards-compliant code or how their logo will be designed using a vector graphics application (like Adobe Illustrator ©) which gives them flexibility in scaling, modifying, and professionally printing their logo design.

The flipside of a steep price is when you didn’t charge enough. You can lose a job when your prices are too low. Everyone wants things cheaply, right? So maybe we figure that there’s really no harm in under-cutting our competitors by 50%. But, take as an analogy, getting a burger from a fast food joint. We don’t expect to get prime grade ground beef; we expect to get questionable-in-quality meat that may look and taste delicious, but will probably give us a stomach ache in the end. A low price may give off the unintended signal that your designs are sub-par (questionable-in-quality) or that you cut costs in ways that the client can’t see in the beginning, but will soon experience (the stomach ache) once you’ve commenced the project.

You Didn’t Connect With The Client

If you’re really that good and much sought-out for, or you’ve worked with them before and you were able to provide an excellent solution, this all doesn’t matter, and you’ll get hired—more often than not—if everything else is in place (price, timeline, etc.). But we’re not all rock stars, most of us depend on our ability to communicate effectively and establish a connection with the potential hirer to get a gig.

But how do we establish an effective line of connection when we (usually) have limited amount of information about the person that’s going to hire us? We can do our preliminary research on their company, but the company isn’t the one doing the hiring, it’s the creative director/small business owner/CEO’s personal assistant whose information isn’t as easy to obtain by Googling.

To figure out a way to connect with the client with little to no information—and fast—is something that usually comes with the knowledge you attain from dealing with a slew of different individuals. The more seasoned designers out there can establish a rapport with a prospective client very rapidly and very naturally.

Finding cues, such as the way they write to you (do they have impeccable grammar, or do they spell it “grammer”), what they have around the office (PC or Mac, a copy of “Web Design for Dummies“, Guitar Hero III ), or even their clothing style (did they show up to your lunch meeting in jeans or were they fully decked-out in power suits?) can all be significant cues that you can use to connect with your prospective client.

If you find that you’re unable to connect with your audience, in your next meeting, try to find information that’s freely available to you, if only you had looked or listened a tad bit more.

design-job-2.jpg

You Weren’t Being Yourself

Earlier this month, I published an article on Six Revisions entitled, “A Simple Guide on How to Effectively Talk to Clients“. In this post, I talk about “being yourself”. Often, to impress our audience, we try to say things that we think they’ll want to hear, and start talking industry jargon in the hopes of impressing them. We may also hide or obfuscate facts that might not get us the job we want, like our lack of experience or our overloaded schedule that will put their job on the backburner.

But decision-makers have an innate ability of detecting if you’re just all talk because they deal with B.S.’ers on a regular basis. Encountering someone who’s upfront about their situation can be a welcoming change. If you’re just starting out, you can put this in a positive light; new designers can create fresh designs and may be more current in knowledge and the skillset they possess then that dinosaur who still thinks that scrolling marquee text is still hip and the way to go. By being yourself, you won’t risk saying something that you can’t back up.

Your Mock-Up Was Weak (And You Didn’t Know It)

Different people have different tastes in what they think is “the sh**” and what they think is just plain “sh**”. Usually, when I mock a design up for the client, I will always say something like: “If you don’t like it, let me know what’s wrong, and I’ll design something else from scratch based on your feedback, or fix the existing one”. More often than not, I’ll get that second shot at winning them over, but it’s not so uncommon that the client gets turned off permanently after the initial mock-up. When you provide mock-up’s free of charge (watermarked, of course… hopefully) it can go one of two ways: 1) they’ll absolutely love it and will remember the fact that you went the extra mile to get their business, or 2) they’ll hate it and they’ll stop responding to your follow-up calls/emails. This is one situation where giving too much can hurt you more than help you.

A poor design is probably not because you suck, but because there was insufficient time committed to requirements-gathering. On projects failed because of a weak mock-up or design proposal, assessing your requirements-gathering methods is a key process for improvement.

If You Use a Questionnaire, For Example, Ask Yourself:

  • Did you ask relevant questions?
  • Did you internalize their responses properly and did you portray their input in your initial designs?
  • Were there unneeded questions that made your survey too long and made your respondent rush through the more important ones?

You Didn’t Really Want it Bad Enough

We can go through the motions of working laboriously on a design proposal or of preparing our pitch to a potential employer, but in the end if your gut is telling you that you don’t really want to do this job, whether intentionally or not, the client will detect your hesitance or lack of commitment.

This is one reason that I don’t mind losing the job over. I’ve learned to trust my instincts; to turn down a job because something just wasn’t right. If you can afford a few more nights on ramen noodles until you get a job that doesn’t involve compromising your principles, pass on projects that just aren’t right. Money is important, but so is happiness.

Well there we have it, five reasons that have cost me a gig or two. Do you have any experiences of your own where you didn’t get a job that you thought was already yours? Do you have certain techniques or strategies to establish a connection with your potential client? Make sure to share by leaving a comment here or shooting me a message over at Six Revisions.

ABOUT THE AUTHOR:

YouTheDesigner is a graphic design blog under the UCreative Network. We do features; give away brushes, icons, wallpapers, and other freebies; and bring you the latest news in the world of graphic design.